We complete our search of the lighthouse and declare it free from danger. The top of the lighthouse is a glass walled room with a large lamp mechanism in the centre. It appears to be a very sophisticated design, probably dwarven, it looks as if it could still work with a little cleaning.
On the way back to Rowen Cove we sail by the statue of Telin in the bay, it is even more impressive close up. From afar it appears to be the torso of the god reaching out of the waves trident in hand, but looking down into the sea it is clear that the statue is full height, and carved from a single block of granite.
Dorin says it has always been here and no one knows its origin, yet to look at it, it is untouched by the ages.
We arrive back in Rowen Cove late early in the afternoon and sitting in the Ebb and Flow over lunch, we speculate on events. We think that the recent appearance of the ghost at the lighthouse must be tied to the undead events in Rowen Cove, the ghost seemed to be warning of the danger posed by the Harpies who had recently nested in the lighthouse, yet there must have been other dangers over the last 50 or so years and there have been no other sighting of the green light.
Our thoughts turn to the Slasher murder, we now have evidence that Bexley could not have been the person who stalked Amely Crowther, and Fintan will put Tabbatt onto getting a statement from him about the earlier incidents. We discuss Selby and conclude he is corrupt but not the likely killer. Abermar and Fintan will question Jason Pugh about that night to see if he can shed any further light on the matter.
On the question of the lamp, I tell them there are three types of magic divination, evocation and transmutation in its aura, and we guess as to what it’s properties may be, deciding to ask Carric to properly identify it that evening.
After lunch I go to arrange an expedition to Merrik’s island the next morning, and find Dench quite personable, he is a larger than life character and quite eager to test his skill navigating the Jagged Coast. He initially asks 20gp, but settles for 17, I suspect someone better at haggling may have reduced the price even more.
Dorin and Shallyn go into the forest in the afternoon and report that there is unease amongst the animals, it is as if the area is changing in a dark way, and it is this change that is causing such unrest and out of character behaviour amongst the creatures that live there. They manage to speak to some of the animals that Dorin is most familiar with and he manages to establish that the change happened sometime before the 7th or 8th of Hollmont.
Thomas speaks again to the harbour master about the lighthouse, he says it was a few days until the bodies were discovered, and that the external door to the lantern house that allows access to clean the windows was open, and it was thought at the time that maybe Katia ran that way, and fell down to her death, it was the best explanation of her body not being found they could come up with at the time.
He spends the rest of the afternoon telling the tales of our exploits and seeking information on any similar sightings of undead phenomena, but none were forthcoming. On the suggestion of the fishermen he speaks with Omar Khalin at the temple. He too is not aware of any other strange events, but suggest that that in itself is unusual, indeed Rowen Cove was notable for having no problems with undead ever, explaining that in most towns there are always one or two of the dead that struggle, and most priests have to do the occasional ritual to keep them quiet, but not here in Rowen Cove.
We later think that perhaps Rowen Cove was under some sort of protection that has gone, or been interfered with, causing the dead to rise, and ghosts to haunt the living.
Fintan and Abermar found Jason Pugh working in the Soams warehouse, but Fintan’s questioning did not reveal any further information, Pugh claims to have gone straight home and seen nothing. When asked about an alibi for the two further incidents, he said he was drinking in the Rowen Tavern leaving quite late. The locals at the tavern were able to corroborate his alibi for the second incident, but not for the murder, although the pub was busy that night no one could say for sure they saw him there.
In the evening Gem reports to Fintan on Selby and he gives here the job of keeping an eye on Pugh. The report adds to our suspicions about Selby’s corrupt behaviour, but poses two further questions. Who was the stranger and was some form of misdirection or magic deployed in loosing his tail, and just what was Don Ironson doing meeting the Evers gang?
Dorin suggests parlaying with the orc’s to get some information, possibly even to see if they have had any encounters with the undead, we think is it worthwhile pursuing.
Carric identifies the lantern, tells us its properties and how to use it. It could prove useful in the days ahead. He did however have a surprise for us, apparently Fintan has some sort of protection against demons, and from what he said the protection must have been cast by one. Fintan is perplexed and does not know how that it possible, but there it it. He shows Carric a small brass ball covered in runes that he found near an old megalith in Evershire, but that was not the cause, apparently the protection is on him and appears to be permanent. As to the rune covered ball, he is unable to even hazard a guess at the runes, which he describes as unusual in itself.
Abermar has a long chat with Carric about the book he carries and although we don’t catch all the conversation, it is clear Carric’s voice has a warning tone.
When they are done, Carric suggests that Thomas accompany him to see Hanna Goldfare at the church of the rising sun in a few days time. On behalf of the king, he has been discussing the installation of a permanent teleportation circle in the church, and would appreciate it if Thomas could add his aproval to his choice of location.
Sharkey tells Shallyn about a bandit camp near Ulvan on the Jalen Highway, giving us the location. When Shallyn ask him if the gang were aware of any undead incidents going back to the 7th/8th Hollmont, he says that was about the time the Northern Queen docked, but no, nothing since then. He says that the Queen will be back in port in a week or so with some nice merchandise to deliver to Nile Soams.
7 Baelmont – Rowen Cove
Bright and early we set off to hunt for treasure, as we get close to the islands and rocks of the jagged coast, Katia’s lantern starts glowing with a faint green light, and alerted we see a flock of stirges approaching the boat. The advanced warning gives us a chance to take a few out with arrows, but they still gave one or two of us a nasty bite before we disposed of the rest of them. The captain stood fast and dispatched one with aplomb. He seemed to be relishing it, and it is not a big step to see him in days past as a pirate captain, the rest of the crew showed some healthy caution by heading below decks until the danger had passed.
Finally arriving at the island we see the wreck of the ‘Kraken’ tilted over and half below water. We decide to investigate it first before venturing onto the island. Swimming under the water to get in through the windows of what would have been Merrik’s quarters we find a few coins on the deck (5gp), and we decide to press on quickly while our breath holds.
From above there is the sound of muffled shouting, but it is difficult to make out, and then katia’s lantern starts glowing with a green light…