Large tentacles come through the window at the aft of the ship, and we are attacked by a giant octopus, despite its size we cope with it easily, and it is more of a nuisance than a deadly foe, the same however, cannot be said of the swarm of quippers that descended on Abermar, which but for a timely divine intervention, could have proved fatal.
After resting for a while to regain our strength, we finish our search of the wreck, finding some coin (52gp) and gems.
Arriving at the beach, it appears at first to be a dead end with no obvious way forward, however Fintan’s keen eye spots faint crab tracks which appear to go right through the cliff wall. Whilst there is some discussion of illusion spells, Thomas cuts to the chase and tries to put his hand through the cliff, with some success, there is a way on, and he and Fintan press forwards disappearing into the cliff face.
Just as they step through we hear Fintan cry out, and a clang as something hits Thomas’s sheild, followed by ‘.. it’s alright we’re fine, just keep to the left." Stepping through the illusion of the cliff we enter a tunnel and see Fintan and Thomas extricating themselves from some trap with spring loaded stakes which rose from the ground as they entered.
Pressing on with caution we come to a junction and noticing the crab tracks go right we examine the path straight ahead carefully, noticing signs of a pit trap, Shallyn is able to fix it so that we can walk over the surface of the trap, obviously we asked him to demonstrate first.
At the end of the tunnel is a cave, but first we have to tread carefully past pressure plates on the floor, to avoid some kind of trap, Shallyn isn’t entirely sure what it is, but not setting if off seems like a good idea.
There are three corpses on the floor amidst some valuables and a small chest, and we are not surprised when the corpses rise and attack, the dead rising seems to be the normal for us at the moment. The captains corpse put up quite a fight and it was difficult to put him down, but the flames of Elenath finally laid him to rest.
During the fight the crabs who’s tracks we had followed came curiously down the path but a few well aimed arrows from Dorin, and the deadly effects of the trap which unlike us the crabs did not avoid, took care of them.
Taking a few minutes to survey the treasure we had found, there were some odd and magical items amongst them.
Leaving the cave we quickly check the tunnel we had not ventured down, and found the rest of the crabs, who seemed to be anxious to avoid confrontation, we decide to leave them alone and head back to Rowen Cove.
The journey back is uneventful, we arrive back mid evening and treat the crew of the Sea Wolf, by giving them one of the barrels of rum as a bonus.