Before we attended the town council meeting there was a discussion about what Thomas should say about his plans for the town, he told us a little more detail about his fathers plan, and an agreement he had with the Earl of Kunan (the lands to the east of the larkspur hills).
Abermar reveals a little more about how he came by the book of threads, it was apparently given to him by the librarian at the Lamir monastery, who’s motives he had no reason to question.
The meeting with the town council went well, and Thomas spoke with authority, they were clearly impressed, in particular that he was willing to put himself at danger to deal with the concerns of the people of Rowen Cove, it was suggested that at the next council meeting it may be appropriate to make him a member of the council.
After the meeting was formally concluded and refreshments were being served, we took the opportunity of speaking to some of the council members, Fintan raised some concerns about Bexley, and managed to persuade Selby to allow him to conduct a proper investigation although I rather suspect that Selby was drunk and simply gave in to get Fintan to go away.
Thomas spoke with Jona Newland about the mysterious light, and got the names of some sailors who had seen it (Jonathen Sawer, the ‘Bessy Blue’, and Shelly Bower, the ‘Katy’.
After the meeting we discuss Selby, Fintan and Shallyn want to break into his house but Thomas puts his foot down at such disreputable behaviour. Shallyn says he got the impression that Selby was distracted about something, but didn’t seem to show any guilt when talking about the murder.
Talking to the crew of the Bessy Blue (Nat and Olly Sawer and a half-orc named Dragi), the captain of the Katy, and the other locals at the Ebb and Flow tavern, there was a consensus that for the past two mornings before dawn there had been a strange green light seen in the old lighthouse. There was some debate about the precise shade of green, but no agreement on that point could be had, much to the chagrin of Abermar who seemed to attach some significance to it.
One interesting point did come out of the encounter, it would seem that on the 21st Hollmont Baltha Bexley was playing cards with the crew of the Bessy Blue through the night, and therefore could not have been the person who followed Amely Crowther.
Later speaking to the harbor master about the use of a boat, Thomas discovers that the last lighthouse keeper Tom Andersen was murdered in 4537, his body, and that of his two sons (Beren and Jonas) were found torn to shreds by some beast, the body of his daughter Katia was never found. After his death the lighthouse was abandoned, it had served little purpose for some years with the dwindling of trade, and no one seemed to want to take it on.
We resolve to set out for the lighthouse by boat before dawn the next day, and spend the evening trying to attract the undead with the runestone, but without success.
Before turning in Shallyn meets with some disreputable type who says that tomorrow he may have some information about bandits on the Jalen highway.
6 Baelmont – The Jagged Coast
Before the sun is up we are sailing to a small beach near the lighthouse, and can clearly see the green glow, a green towards the blue end of the spectrum, but Abermar seems to have lost interest in the precise shade, or at least was not commenting upon it. Perhaps the combination of a small boat, and heavy armor had is mind concentrated elsewhere.
On reaching the beach we encounter a mass of crabs that seem to be unusually aggressive, easily dealt with, and we make the short walk to the lighthouse.
As we approach the steps up to the lighthouse we are met by the apparition of a small girl holding a lantern which had a green light, she stares at us warning ‘go back it’s not safe, they will get you, stay away’ before fading. Undaunted we press on and as we climb the stairs to the top we hear her voice again ‘flee, go back, they will kill you’. Just before we reach a room near the top of the lighthouse we hear a final warning ’ don’t listen, run", but it is too late and we hear a beautiful, haunting song, Dorin and Abermar are captivated and walk ahead to the sound. Entering the room we see three harpies waiting for their fresh victims.
The fight is not easily won, Dorin and Fintan took the main brunt of the attacks, but Shallyn seemed up to the task, transforming into a large spider and making easy work of the battle.
The ghost of the small girl appeared again to thank us and as she left the lantern she was holding fell slowly to the floor.
Searching the room revealed some coins (worth 15gp) and a malachite gem, after a few minutes I was able to confirm that the lantern had magical properties.